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World Cup Challenge

Terms and Conditions

1. Definitions

1.1 Definitions


For the purposes of this document, the following definitions apply:


The Organization: The company that owns the App and created the Global Entrepreneurship Tournament.


The Tournament: The global competition event called the “Global Entrepreneurship Tournament” or “Global Entrepreneurship World Cup (GEWC).”


The App: The digital platform where users, affiliates, and entrepreneurs participate, make sales, and build communities.


Affiliate: A registered user who promotes the App and participates in competitions by country.


Participating Country: One of the 48 participating countries.


Sponsoring Business/Entrepreneur: A company or individual who pays to appear in a Live (Match).


Match (or Contest): A live event where two countries compete, generating sales for a sponsoring business.


Validated Sale: A confirmed transaction within the App, where there is no fraud, reversals, or inappropriate activity.


Competition Points: The value assigned to each match to determine advancement in the Tournament.


Tournament Stages: Affiliate Qualifying, Group Stage, Round of 16, Quarterfinals, Semifinals, and Final.

1.2 Scope of the Document


This document governs:

  • The nature of the Tournament

  • The conditions of participation

  • The responsibilities of affiliates, countries, and businesses

  • The competition rules

  • The scoring system

  • The use of the App within the Tournament

  • Commercial, integrity, and legal aspects

  • Intellectual property and usage rights

  • Dispute resolution mechanisms

SECTION 2 — NATURE AND OBJECTIVE OF THE TOURNAMENT

2.1 Tournament Objective


The Tournament aims to promote global entrepreneurship through a competitive system between countries, based on:


  • Generating sales through the App

  • Affiliate activity

  • Participation of sponsoring businesses in events (Matches)

  • Strategic alliances to promote products or services

2.2 Nature of the Event


The Tournament is:


  • Digital

  • Commercial

  • Non-sporting

  • Voluntary participation

  • International

SECTION 3 — AFFILIATE PARTICIPATION

3.1 Registration and Quotas


  • Each country has a maximum of 1,000 affiliates.

  • Registration is subject to validation by the Organization.

  • The first country to reach 1,000 affiliates will be declared the Group Head in the Tournament.

3.2 Affiliate Requirements


  • Be of legal age according to the laws of your country.

  • Provide truthful and verifiable information.

  • Do not use bots, prohibited automation, or fraudulent techniques.

  • Accept the use of metrics, tracking, and cookies.

  • Comply with this document in its entirety.

3.4 Affiliate Benefits


  • Commissions based on actual sales.

  • Participation in national rankings.

  • Possibility of bonuses based on country performance.

  • Access to the Global Affiliate Panel (statistics).

  • Access to promotional tools.

3.5 Penalties


The Organization may suspend or terminate members for:

  • Fraud

  • Brand misuse

  • Deceptive promotion

  • Fake sales

  • Manipulation of metrics

  • Inappropriate behavior

SECTION 4 — PARTICIPATION OF SPONSORING BUSINESSES / ENTREPRENEURS

4.1 Nature of Participation


A sponsoring business pays a fee to appear in a live match where two countries compete to generate sales.

4.2 Official Fees per Stage


Stage                         Fee                      Countries Involved

Group Stage.        USD $100,000          48 countries

Round of 16          USD $250,000          16 countries

Quarter-finals        USD $500,000            8 countries

Semi-finals             USD $1,000,000        4 countries

Final                        USD $5M – $10M     2 countries

4.3 Business Obligations


  • Provide authorized legal, creative, and advertising materials.

  • Comply with applicable tax and business laws.

  • Guarantee that the products and services offered are genuine and legitimate.

4.4 Sponsor Benefits


Includes, but is not limited to:

  • Global exposure during the match.

  • International sales reach.

  • Real-time tracking and metrics.

  • Promotion on social media, affiliates, and communities.

  • Inclusion in pre- and post-event content.

SECTION 5 — TOURNAMENT STRUCTURE

5.1 Member Classification


  • Duration: until 48,000 members are reached.

  • The first 8 countries to fill their quotas will be group leaders.

5.2 Group Stage


48 countries → 8 groups of 6.

  • Each match pits two countries against each other, promoting the Sponsor.

  • Scoring:

    • Win (highest validated sale): 3 points

    • Draw: 1 point

    • Loss: 0 points

5.3 Single Elimination


Includes:

  • Round of 16

  • Quarterfinals

  • Semifinals

  • Final


In each match, the country with the highest volume of Validated Sales advances.

5.4 World Final


  • Two finalist countries.

  • One company or entrepreneur participates as a sponsor.

  • Fee: USD $5M – $10M.

  • Minimum sales expected to exceed USD $10,000,000.

SECTION 6 — SALES AND COMMISSION SYSTEM

6.1 Validated Sales


A sale is considered valid when:

  • It is generated within the App.

  • It has no returns, fraud, or disputes.

  • It complies with authorized payment methods.

6.2 Affiliate Commissions


Commissions are determined by:

  • Country of origin.

  • Sales volume generated.

  • Individual performance.

  • Round reached by the country.

6.3 Revenue Distribution


  • Revenue generated by sponsoring companies is transferred to the Organization according to the previously agreed terms.

  • In-app sales are distributed according to the current structure.

SECTION 7 — RULES OF INTEGRITY, ETHICS AND HONESTY

7.1 Prohibitions


The following are strictly prohibited:

  • Creating fake accounts.

  • Manipulating sales.

  • Impersonating others.

  • Automating unauthorized processes.

  • Using scripts or bots.

  • Distorting competition between countries.

  • Manipulating live streams.

7.2 Audits


The Organization reserves the right to:

  • Audit sales.

  • Review suspicious transactions.

  • Withhold payments in case of suspicion.

  • Request additional documentation.

7.3 Sanctions


These include:

  • Suspension

  • Expulsion

  • Removal from the country

  • Withholding of prizes

  • Legal action

SECTION 8 — INTELLECTUAL PROPERTY AND TRADEMARK USE

All tournament materials are the exclusive property of the Organization.


Only a limited license for use is granted to affiliates and sponsors.


Modifying, selling, or redistributing any materials without prior permission is prohibited.

SECTION 9 — PRIVACY AND USE OF DATA

  • The data will be used exclusively for Tournament purposes.

  • Protection is guaranteed in accordance with international privacy laws.

  • The use of metrics, cookies, tracking, and analytics is permitted.

SECTION 10 — MODIFICATIONS AND CANCELLATIONS

The Organization may:

  • Modify rules

  • Change dates

  • Adjust scores

  • Reschedule matches

  • Cancel phases

  • Replace sponsors

  • All changes will be announced through official channels.

SECTION 11 — LIMITATION OF LIABILITY

The Organization is not responsible for:


  • Technical failures of third parties.

  • Internet outages.

  • Outages of external platforms.

  • Payment issues caused by third parties.

  • Force majeure events.

SECTION 12 — DISPUTE RESOLUTION

12.1 Mechanisms


All disputes will be resolved through:


  • Direct communication.

  • Mediation.

  • International arbitration (depending on the host country).

12.2 Applicable Legislation


The jurisdiction will be that of the country where the Organization is legally constituted.

SECCIÓN 13 — ACEPTACIÓN DE TÉRMINOS

Participation in the Tournament implies:


  • Full acceptance of this document.

  • Proper use of the App.

  • Acknowledgment of the established rules and obligations.

  • Consent to the commercial, legal, and digital policies.

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